including the VTST code into the new version of VASP
Posted: Wed Jul 05, 2017 12:08 pm
Dear Professor Graeme:
if we attempt to including VTST code in compiling the new version of VASP 5.4 , should we modify the src/.objects by inserting bfgs.o dynmat.o instanton.o lbfgs.o sd.o cg.o dimer.o bbm.o fire.o lanczos.o neb.o qm.o opt.o both in SOURCE and SOURCE_GPU sections ?
any suggestion is welcome
thank you
sincerly
hakuna
if we attempt to including VTST code in compiling the new version of VASP 5.4 , should we modify the src/.objects by inserting bfgs.o dynmat.o instanton.o lbfgs.o sd.o cg.o dimer.o bbm.o fire.o lanczos.o neb.o qm.o opt.o both in SOURCE and SOURCE_GPU sections ?
any suggestion is welcome
thank you
sincerly
hakuna