Search found 23 matches
- Wed May 02, 2012 5:58 pm
- Forum: VTSTTools
- Topic: akmc script - kdbquery
- Replies: 2
- Views: 32004
Re: akmc script - kdbquery
Hi pr-dub, let me see if there is a bug in my code. I may have committed some debugging statements that have confused the akmc.pl script. Have you looked into our new Eon akmc (http://theory.cm.utexas.edu/henkelman/code/eon/html-docs/index.html) code? It can also interface with VASP, and is perhaps ...
- Mon Feb 20, 2012 5:50 pm
- Forum: eOn
- Topic: Problems should be solved shortly
- Replies: 13
- Views: 145494
Problems should be solved shortly
The problems with recent work units have been diagnosed and a fix is in the works. Work units should be working again shortly. Thanks again for your patience and alerting us to the problems.
- Thu Feb 16, 2012 5:07 pm
- Forum: eOn
- Topic: eOn Client 4.00
- Replies: 16
- Views: 182483
Re: eOn Client 4.00
Hi everyone, Let me apologize for the trouble the latest client has been giving you. We know you put a lot of work into making your crunching as efficient as possible, and that it can be a real damper on your efforts when a client misbehaves like this. I have stopped sending out the jobs that have ...
- Tue Aug 12, 2008 10:32 pm
- Forum: tsase
- Topic: User News & Notices
- Replies: 8
- Views: 151887
Re: User News & Notices
You can now adjust the radii of atoms shown in vsr (View->Radius->5,10,15, etc...). -Rye
- Tue Aug 12, 2008 6:45 pm
- Forum: tsase
- Topic: User News & Notices
- Replies: 8
- Views: 151887
Re: User News & Notices
The glut of opengl stuff in the epydoc documentation (http://theory.cm.utexas.edu/henkelman/code/tssedoc/) has been removed -Rye
- Tue Aug 12, 2008 6:44 pm
- Forum: tsase
- Topic: Developer News & Notices
- Replies: 2
- Views: 79019
Re: Developer News & Notices
In vsr, OpenGL.GL and OpenGL.GLU have been imported as gl and glu, respectively, instead of importing * from both. This prevents the glut (pun intended) of opengl stuff in the epydoc documentation at http://theory.cm.utexas.edu/henkelman/code/tssedoc/
- Tue Aug 12, 2008 12:14 am
- Forum: tsase
- Topic: Developer News & Notices
- Replies: 2
- Views: 79019
Re: Developer News & Notices
I've change tsse.vsr.app.frame.canvas.p in vsr.py to tsse.current.point. The vsr point always draws tsse.current.point, now. -Rye
- Tue Aug 12, 2008 12:12 am
- Forum: tsase
- Topic: Developer News & Notices
- Replies: 2
- Views: 79019
Developer News & Notices
For those of you that work with tsse code at some level or another, this sticky is for you. We'll be posting any changes to the code here that may affect your own tsse code. -Rye
- Tue Aug 12, 2008 12:06 am
- Forum: tsase
- Topic: User News & Notices
- Replies: 8
- Views: 151887
Re: User News & Notices
The "p" key has been removed for perspective/orthogonal toggling, and replaced with a menu item under "View". -Rye
- Tue Aug 12, 2008 12:05 am
- Forum: tsase
- Topic: printf quiet mode
- Replies: 3
- Views: 91226
Re: printf quiet mode
Can you give an example of what you have in mind? I'm a bit lost.
- Fri Aug 08, 2008 6:12 am
- Forum: tsase
- Topic: Idea: selection haloes
- Replies: 3
- Views: 95554
Re: Idea: selection haloes
It doesn't particularly convey selection to me, either. Any other ideas, though?
- Wed Aug 06, 2008 6:03 pm
- Forum: tsase
- Topic: printf quiet mode
- Replies: 3
- Views: 91226
printf quiet mode
I've been trying to figure out a way to make functions quiet. I don't have any elegant way to do it yet, but here's what I have so far: - Every function that prints anything is required by convention to possess a "quiet" parameter, defaulted to false. - Every function that prints anything is ...
- Tue Aug 05, 2008 10:30 pm
- Forum: tsase
- Topic: User News & Notices
- Replies: 8
- Views: 151887
Re: User News & Notices
Tools->Distance will spit out in the console window the distance between the last two clicked atoms on the vsr screen.
-Rye
-Rye
- Tue Aug 05, 2008 10:29 pm
- Forum: tsase
- Topic: User News & Notices
- Replies: 8
- Views: 151887
Re: User News & Notices
tsse can now switch between perspective and orthogonal views with the 'p' key. Matt, in order to do this, I added a "self.zoom_factor" to the vsr.canvas class. What do you think about initializing the zoom factor to something larger for darwin platforms? I'd do it myself, but I can't run macos in ...
- Tue Aug 05, 2008 10:29 pm
- Forum: tsase
- Topic: Idea: selection haloes
- Replies: 3
- Views: 95554
Re: Idea: selection haloes
Matt, I looked into this, but it turns out the if we are to use the opengl blending capability, we have to render from back to front in order to render transparent polys. I can't see how to do this without losing the compiled list speedup (huge). Wire frame spheres are easy to do, however. I tried ...