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including the VTST code into the new version of VASP

Posted: Wed Jul 05, 2017 12:08 pm
by hakuna
Dear Professor Graeme:

if we attempt to including VTST code in compiling the new version of VASP 5.4 , should we modify the src/.objects by inserting bfgs.o dynmat.o instanton.o lbfgs.o sd.o cg.o dimer.o bbm.o fire.o lanczos.o neb.o qm.o opt.o both in SOURCE and SOURCE_GPU sections ?
any suggestion is welcome
thank you
sincerly

hakuna

Re: including the VTST code into the new version of VASP

Posted: Wed Jul 05, 2017 3:12 pm
by graeme
Yes, that's exactly right.

Re: including the VTST code into the new version of VASP

Posted: Wed Jul 12, 2017 11:55 am
by hakuna
thanks