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Developer News & Notices

Posted: Tue Aug 12, 2008 12:12 am
by ryeterrell
For those of you that work with tsse code at some level or another, this sticky is for you. We'll be posting any changes to the code here that may affect your own tsse code. -Rye

Re: Developer News & Notices

Posted: Tue Aug 12, 2008 12:14 am
by ryeterrell
I've change tsse.vsr.app.frame.canvas.p in vsr.py to tsse.current.point. The vsr point always draws tsse.current.point, now. -Rye

Re: Developer News & Notices

Posted: Tue Aug 12, 2008 6:44 pm
by ryeterrell
In vsr, OpenGL.GL and OpenGL.GLU have been imported as gl and glu, respectively, instead of importing * from both. This prevents the glut (pun intended) of opengl stuff in the epydoc documentation at http://theory.cm.utexas.edu/henkelman/code/tssedoc/