Developer News & Notices

Python framework for working with atomic configurations, potentials, and algorithms.

Moderator: moderators

Post Reply
ryeterrell
Posts: 23
Joined: Fri Jun 27, 2008 8:49 pm

Developer News & Notices

Post by ryeterrell » Tue Aug 12, 2008 12:12 am

For those of you that work with tsse code at some level or another, this sticky is for you. We'll be posting any changes to the code here that may affect your own tsse code. -Rye

ryeterrell
Posts: 23
Joined: Fri Jun 27, 2008 8:49 pm

Re: Developer News & Notices

Post by ryeterrell » Tue Aug 12, 2008 12:14 am

I've change tsse.vsr.app.frame.canvas.p in vsr.py to tsse.current.point. The vsr point always draws tsse.current.point, now. -Rye

ryeterrell
Posts: 23
Joined: Fri Jun 27, 2008 8:49 pm

Re: Developer News & Notices

Post by ryeterrell » Tue Aug 12, 2008 6:44 pm

In vsr, OpenGL.GL and OpenGL.GLU have been imported as gl and glu, respectively, instead of importing * from both. This prevents the glut (pun intended) of opengl stuff in the epydoc documentation at http://theory.cm.utexas.edu/henkelman/code/tssedoc/

Post Reply